Motes in the Serpent's Eye
Savage Worlds neither has, nor needs, character classes and I’m certainly not going to add them to what is already an excellent rule system. That being said, archetypes can provide some guidance for players when building SW characters in a D&D setting such as Dragonstar, without limiting those who want to build less than orthodox characters. Here are some sample archetypes that emulate the classes found in the original Dragonstar setting. Treat them as what they are – a quick, and easy way to help create new characters that fit in the setting when your brain is still thinking D&D.
Attributes: Agility d6, Smarts d4, Spirit d4, Strength d8, Vigor d8
Skills: Climbing d4, Fighting d6, Healing d4, Intimidation d4, Notice d4, Riding d4, Shooting d4, Survival d4, Swimming d4, Throwing d6, Tracking d4
Charisma: –; Pace: 8 (d10); Parry: 6 (1); Toughness: 7 (1)
Hindrances: One Major, Illiterate, one additional Minor (consider Low Tech/High Tech from SFC11 or All Thumbs from SWD28)
Edges: Berserk, Fleet-Footed
Gear: Battle axe (Str+d8), target shield (+ 1 Parry), throwing axe (Str+d6; range 3/6/12), thick furs (+1)
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d4
Skills: Climbing d4, Fighting d4, Knowledge (Bardic Lore) d6, Lockpicking d4, Notice d4, Persuasion d6, Riding d4, Shooting d4, Spellsinging d6, Stealth d4, Streetwise d4
Charisma: + 2; Pace: 6; Parry: 6 (2); Toughness: 5 (1)
Hindrances: One Major, two Minor
Edges: Charismatic, Novice Spellsinger
Gear: Rapier (Str+d4; + 1 Parry), buckler (+ 1 Parry), bow (2d6; range 12/24/48), padded vest (+1)
Maybe? Prestige Classes?