Lord AcRei Burü C'Ge "Pei'Fa"

Personal Assistant to Dr. Rose



Lord AcRei Burü C’Ge aka “Pei’Fa”

Male Half-Dragon (Blue/Drow); Age: 97; Height: 6’ 3"; Weight: 285 lbs.
Rank: Seasoned (10 advances)

Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d8, Wealth d6, Debt: 0.

Athletics d8, Fighting d12, Healing d6, Common Knowledge d8, Notice d8, Persuasion d4, Psionics d8, Stealth d8, Repair d4, Survival(urban) d4, Research d4.

Pace: 8 (+d10) Parry: 8 Toughness: 22 (16)

Draconic Arrogance (Racial, Major) It’s called the Dragon Empire. You are a scion of galactic rulers! Of course you have the Arrogant Hindrance.
Draconic Avarice (Racial, Minor) The draconic blood in your veins sings to you to measure your worth in material possessions or wealth. Half-dragons will argue bitterly for more than their fair share of any loot or reward the party might come across.
Dragon’s Conceit (Racial, Minor) A half-dragon gets their ego from their dragon parent – there’s nothing out there they can’t defeat. At least that’s what half-dragons tend to think. They believe they can do most anything and never want to retreat from a challenge. They are not suicidal, but they certainly tend to take on more than common sense dictates.
*Environmental Weakness (Racial, Minor)+ Half-dragons suffer a – 4 penalty to resist negative effects from their opposed ancestral element, and damage from that opposed element is also increased by 4.
Driven (Major) – 2 A vow is a commitment to others. Driven characters want something for themselves. It may be to protect the realm, become a decorated officer, prove you’re the best gladiator in Rome, or the best pilot in the galactic fleet.
The Minor version shapes the character and pushes his decisions but either happens rarely or is fairly harmless. As a Major Hindrance it’s an overriding desire that comes up frequently or causes peril for the heroine and those around her.
Code Of Honor (Major) – 2 Honor is very important to your character. He keeps his word, doesn’t abuse or kill prisoners, and generally tries to operate within his world’s particular notion of proper gentlemanly or ladylike behavior.

Draconic Hide (Racial) Half-dragons may appear mortal, but they partake of their dragon parent’s hardiness. Their thick hide grants them + 6 Armor.
Bite/Claws (Racial) Both attacks do Str+d4 damage. Note that Bite allows a character to bite grappled prey rather than just crush; and claws add + 2 to Athletics when climbing most surfaces.
Breath Weapon (Racial) Half-dragons can breathe fire, cold, acid, or other energy based on their draconic heritage (see table below) by making an Athletics roll as a limited action. This uses the Cone Template, may be Evaded, and causes 2d6 damage (3d6 with a raise on the Athletics roll). A Critical Failure on the attack causes Fatigue to the user.
Environmental Resistance (Racial) Half-dragons receive a + 4 bonus to resist negative effects from their ancestral element, and damage from that element is also reduced by 4.
Arcane Background (Psionics) Power Points (15)

  • Environmental Protection: Cost 2 pp; Range touch; Duration 1 hour (1/hour); This power wraps the target in a telekinetic form-fitting bubble, allowing the target to breathe, speak, and move at his normal Pace while in one normally harmful environment, such as underwater, a zero-G vacuum, the lava of a volcano, or even the heat of the sun. Pressure, atmosphere, air, etc, are all provided for. The power does not protect against attacks with similar trappings though. A fire attack still causes normal damage, for example. With a raise on the casting roll, maintaining the power becomes 1 Power Point per two hours. Additional Targets: The character may affect up to five targets by spending a like amount of additional Power Points.
  • Psychic Scream: Cost 2 pp; Range 12/24/48; Duration Instant; On a success, the target breaks concentration, losing all Powers he was maintaining (no roll allowed). Additionally, the target is knocked back 1d6” and becomes prone. On a Raise, psychic scream also deals 2d6 damage.
  • Telekinesis: Cost 5 pp; Range Smarts; Duration 3 (1/rnd); Telekinesis is the ability to move a single object or creature (including one’s self) with arcane will. The weight a caster can lift is equal to 10 pounds times his Spirit die type, 50 pounds times his Spirit with a raise. .
    Brainburn: When a psionic character rolls a 1 on their Psionics die (regardless of their Wild Die), they are automatically Shaken. On a critical failure, the psi lets out a psychic scream that causes them to be Shaken along with all allies in a Large Burst Template who fail a Spirit roll. This can cause a wound.

Power Points (Power) This Edge grants an additional 5 Power Points.
Power Points (Power) This Edge grants an additional 5 Power Points.
Power Points (Power) This Edge grants an additional 5 Power Points.
Streetwise (Background) Streetwise characters add 2 to
Intimidation or Persuasion rolls made to Network (see page 133) with shady or criminal elements. They also add 2 to Common Knowledge rolls pertaining to the types of disreputable activities listed: find the local black market, fence stolen goods, avoid the local law (or criminal element!), lay low when the heat’s on, obtain illegal weapons, find out which “boss” is hiring muscle, etc.
Connections (Social) Contacts provide aid or other favors once per session.
Martial Artist (Combat) The fighter adds 1 when striking with fists, feet, or natural weapons, and causes Strength+d4 damage. If she already has a Strength damage die from the Claws racial ability (page 18) or the Brawler Edge, increase the damage a die type.
Linguistics (Background) A character who takes the Linguist Edge knows a number of languages equal to their Smarts die.

Languages: Common d8, Draconic d6, Sylvan d6, Drow d6, Theive’s Cant d6, Sathoni d6, Pershala d6, Combat Sign d6, Siarran d6, Dwarven d6, Kar-Et d6.

Quote: “Namaste – motherfucker!”

Items List:
Gear: A variety of grenades (SFC20): 8 EMP, 8 Fragmentation, 8 Smoke, 8 Thermal; CR100, three custom Laserballs,, Tanzenite collar(PUSG38), combat armor, notebook, Cloak/ shemagh of displacement, 8 derm patches healing, 8 derm patches free movement, carbon fiber mala, Goggles of revelation, Seven League boots, Headband of Mental Superiority, Power stone, flashlights x6, lanterns x6, Bag of holding, Combat armor, Book and pen of never running out, Sub dermal armor
Trauma symbiote, Stun baton – x4,
Flash bang grenades – x15, Molecular knife – x4, Mala carbon fiber, Left handed glove, Psi amplifier, I beam, 5000 ball bearings various sizes, 30lbs iron shavings, 30 jars of flour, 30 jars oil lube, 30 jars flammable fuel, 30 jars liquid sealer, 3 cans axle grease, 1000 nuts and bolts, 4 giant ninja stars – d6, 100 steel spikes, 300 ft. Carbon fiber rope, 12 Kusarigama, Dem patch of healing – x8, Dem patch of unrestricted movement – x8, 12 Metsubishi, Wall climbers, Various hand cuffs and binders, Specimen containers various sizes, Hand flamer, anti tank mines x10, anti personnel mines x20, mining charges x10, breaching charges x10, transmitter detector, translator, night vision goggles x3, diplomats board, shotgun x5, shotgun shells 600, MRE x30, trail rations x 30, blunderbuss x2, 10 bags of metal caltrops, 10 bags of plant caltrops, eku x6, Survival knife x6, wood axe x2, combat axe x4, 5 energy cells.


Was given up to monastery by drow mother for his father Baron Denthanus Ulhar to raise. WIP

Raised by monks who received stipend from dragon sire. Never really got the whole ‘inner peace’ thing.

AcRei Burü C’Ge’s Father: Baron Denthanus Ulhar AcRei Burü C’Ge’s Half brother: Lord Kugahr Erdeg

Nightvine, Cunning of the Lone Warrior

Lord AcRei Burü C'Ge "Pei'Fa"

Motes in the Serpent's Eye The_CDM AcReiBuruCGe