Zanven Greensleeves

Second Helmsman



Zanven Greensleeves

Male Half-Elf; Age: 46; Height: 5’ 8" ; Weight: 158 lbs.

Agility d8, Smarts d6, Spirit d4, Strength d6, Vigor d6, Wealth d6, Windfall +6.

Climbing d6+2, Fighting (Simple, Martial) d6, Gambling d6, Intimidation d6, Knowledge (Astrogation) d6, Knowledge (Electronics) d6, Knowledge (Law) d4, Knowledge (Ships Systems) d4, Knowledge (Security Systems) d4, Lockpicking d10+2, Notice d6+2, Persuasion d4, Piloting (Vacuum, Atmospheric) d8, Repair d6+2, Shooting (Energy) d4, Stealth d8+2, Streetwise d6, Survival (Urban) d4, Taunt d4.

Charisma: 0; Pace: 6 (+d6) Parry: Toughness: 9 (4)

Cautious (Minor) – Some folks gather too much intelligence. This character personifies over-cautiousness. He never makes rash decisions and likes to plot things out in detail long before any action is taken.
Greedy (Minor) – Zanven’s philosophy is that anything worth doing is worth making a profit from.
Outsider (Racial, Minor) – Half-elves aren’t true outsiders (as per the Hindrance of the same name), but neither are they ever quite comfortable around humans or elves as one of their own, so the effect is the same.
Quirk (Minor, Womanizer) – Helmsman Greensleeves is always angling for a piece of ass.
Vengeful (Minor) – Zanven is the kind of guy that remembers every slight, real or imagined. He will always attempt to pay back a wrong he feels was done to him.
Wanted (Minor) – Zan has a pretty spotty service record, only his skills as a pilot, his savvy, and outright luck has kept him from a court-marshal or the brig.
Yellow (Major) – Not everyone has ice water in his veins. In a tight spot, Zanven’s first priority is his own ass. He subtracts 2 from all of his fear-based Spirit checks.

Attractive (Background) – Zan’s elvish heritage helps make him the pretty boy that he is and Zanven uses it to get what he wants. This Edge grants him a + 2 to Charisma.
Heritage (Racial) – Some half-elves retain the grace of their elven parent. Others gain the adaptability of their human ancestry. A half-elf may either start with a free Edge of their choice (as a human), or a d6 in Agility instead of a d4.
Quick (Background) Quick characters have lightning-fast reflexes and a cool head. Whenever Zanven is dealt a 5 or lower in combat, he may discard and draw again until he gets a card higher than 5.
Low Light Vision (Racial) – The character’s eyes amplify light like a cat’s, allowing him to see in the dark. They ignore penalties for Dim and Dark lighting.
Luck (Background) – Zanven seems to be blessed by fate, karma, the gods, or whatever external forces he believes in (or believe in him!) He draws one extra Benny at the beginning of each game session, allowing him to succeed at important tasks more often than most, and survive incredible dangers.
Thief (Professional) – Thieves specialize in deceit, treachery, and acrobatics. They can be invaluable where traps must be detected, walls must be climbed, and locks must be picked. Thieves add + 2 to Climbing, Lockpick, Stealth, as well as Notice or Repair rolls that relate to traps and similar devices. The bonus to Stealth does not apply when the character is in a wilderness environment—only in urban areas.
Scavenger (Weird) – Once per session Zanven may “suddenly remember” that he has a much-needed piece of equipment on his person. The item must be capable of being stored in the hero’s pocket or bag (assuming he has one), and the Game Master has the final word on what can be found.

Commlink, uniform, personal data device connected to the ship’s systems, Blaster Pistol (Range 12/24/48, Damage 2d6+2, RoF 1, 100 Shots, SA, AP 2), Body Armor (+ 4 Armor and negates up to 4 points of AP from ballistic attacks). Anything else that Zanven owns is none of your damned business – so bugger off!

Cyber/Spellware (Strain: 2/4)
Trauma Symbiote (2) – Automatically heals one wound per day and add + 4 to rolls to resist Bleeding Out. 50% chance per day of healing any disease or poison once it gets into the blood stream (assuming the character is still alive).

“I’m tired of defending my character. I am what I am. What you see is what you get.”

Common d8, Draconic d8, Elvish d8, Celestial d8, Thieve’s Cant d8.


Youthful half-elven male, with a dusky complexion, dark blonde hair and ocean-blue eyes. Pretty boy. Friendly. Real friendly if you’re a woman. A player. Often astounded by his own rugged good looks. Few take him very seriously – besides himself, that is.

Zanven Greensleeves

Motes in the Serpent's Eye The_CDM The_CDM